Beyond clothing items, there are alternate characters (don’t tell Kiryu but I’m a Jet main), photo-mode extras, and special modes like Golden Banana Mode, in which you’ve got to collect every pick-up rather than reach the goal. I genuinely think I would dig the mission format even if it was just for bragging rights, but I like that there’s a tangible reward with the points-based unlock system. This time, with Banana Mania, there are no real breaks - I just keep playing it every chance I get. ![]() In the older games, I would get as far I could, tap out, and return a few months later to try it all again with a renewed sense of hope. Then, assuming I pull off the most basic win with no assists, I’ll go for those optional challenges. It’s an ideal situation for me in that I can keep my momentum going as long as possible, and then, when I’m good and ready, circle back to hammer out that tough stage I bypassed. I’ve done this a handful of times in the main Story, and I have no regrets. You can spend points (earned with missions, level clears, and repeatable banana pick-ups) to outright skip a level that’s stressing you out. You don’t have to worry about losing lives, or getting too frustrated when one particular stage in a set feels like a brick wall. The missions in Banana Mania are also a nice counter-balance to the reworked difficulty. That said, with these missions, I’m going out of my way to not just finish levels, but also beat them with a stricter time constraint, clear them with a certain amount of (often deviously placed) bananas, and seek out every alternate exit.Īnother “oh nice!” note: you can see the mission criteria in multiple places, including in the level itself (using the pause menu) and the stage-select screen prior to even loading it. I was never one to obsess over clear times, and I’m still not that type of player in Banana Mania - I like watching the pros. Super Monkey Ball with extra nudges that encourage me to master every morsel of content? Even more fun! (And pain!) Super Monkey Ball is inherently fun to me. Bolstering that ease of use, there are missions - little objectives that are tied to every facet, from the main Story levels to Party Games, that dole out points for the shop. The main draw of Banana Mania is the ability to easily bounce between Super Monkey Ball 1, 2, and Deluxe levels in one quick package, and use new potentially audience-boosting features like level skips and optional slow-mo to navigate the dicier stage layouts. This might seem like a tiny element of the game, but in context, it’s really great. As Chris covered in his review, Banana Mania has drawbacks - but it’s still pretty great despite them. ![]() ![]() I went into Super Monkey Ball Banana Mania knowing there would be some changes and ommissions, and that I’d still want to keep my GameCube copies of Super Monkey Ball 1 and 2 around for the classic feel of Party Games like Monkey Target and Monkey Baseball. Missions are an extra incentive to go back and master every level, which I kind of needed
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